

I directly addressed this in my second paragraph. Therefore if we're talking about future development of StarCraft extensions, let's try to develop something more easier and intuitive than EUDs, which you even mentioned in your opening post.Ģ. What I'm trying to get across here is that I don't see why EUDs are important with mods.Īs of now, I don't know of any editors that support EUD actions in an efficient way (SCMDraft doesn't support it in its text editor).
Ways to play starcraft for free mods#
He either 1) uses an external program to find the offsets for him, or 2) calculates the offsets manually, and in either case has to enter arbitrary looking numbers into the editor which are unintuitive at first glance.īoth methods require mods anyway (like with a launcher), I think the second option is better. A mapmaker wants to edit a marine's weapon ID to a ghost's. Post has been edited 1 time(s), last time on Nov 20 2011, 9:37 am by swb4u1.ġ. In addition, When it comes to editing images, it isn't Starcraft anymore. But except that, most of functions can realized with EUD. Typical things that EUD can't realization is Changing Images. When the player create the game room in which play EUD map, the map will be exposed to other users automatically.ģ. Whereas, EUD maps can be promoted by both and Web Site. Mods can be only promoted by Web site, not in. He quitted the game he was playing, and join an another game.Ģ. he launched the EUD enabler and just joined the game.
Ways to play starcraft for free mod#
Equally, they finish their game and they want to play original SC maps, So they quit their mod and launch origianl SC.īrad wanted to play EUD maps. So they quit their mod then launch another mod. They finished their game and they want to play another mod named 'B'. He called his friends and said, "Let's play A. One day, Tom wants to play custom mod named 'A' with his friends. Regardless, in the Western hemisphere at least nothing of this sort exists and probably never will (that will gain a user base), and curiosity led me to make this with EUD actions in case you're interested: Īlthough I don't understand what are you saying on the whole, I reply this question.ġ. And in that case I don't understand what EUDs have to do with it, as they were originally hacky indirect methods for extending _unmodified_ StarCraft. In that case it indeed would be better to have "common extensions" in all clients, like new trigger conditions/actions or new scenario.chk chunks, and have maps developed around them. dat tables (the only application of EUD actions I've seen other people use), and potentially much more flexible in that it can also modify every aspect of StarCraft.ĭistributing work in that fashion can be cumbersome, as compared to just hosting a map. If everyone is forced to modify their StarCraft clients to play a map anyway why have the mapmakers go through the hassle of EUDs? Have everyone run a mod in the traditional sense, which has much more "natural" ways to edit the. If this triggers can be realized, SC1 will be reformed. With EUD, you can make all maps that you imagine. You can find EUD maps easily in Korea private server. Most of Korean players are using this launcher because this one is the best among the launchers. Of course all players have to run this program when they are playing maps that use EUD action triggers.īut doesn't matter. With this program, we can use EUD actions triggers in games. Among them, What I want to say is ' Enabling EUD' Maybe you think "The Blizzard block EUD action triggers, but How?" In Korea, We use both condition and actions. Hi SEN! I am from Korean so please understand my English.ĮUD(EPD) is the most powerful thing that can enable triggers that basic triggers can'tīut as I see, you are using just condition EUD triggers.
